Simulation games
From Library of Congress Subject Headings
Simulation games
URI(s)
- http://id.loc.gov/authorities/subjects/sh2005005589
- info:lc/authorities/sh2005005589
- http://id.loc.gov/authorities/sh2005005589#concept
Instance Of
Scheme Membership(s)
Collection Membership(s)
Variants
Games of status
Gaming simulations
Mixed games (Simulation games)
Sim games
Status, Games of
Broader Terms
Narrower Terms
Closely Matching Concepts from Other Schemes
Sources
- found: Work cat.: Blood money : a gaming-simulation of the problems of hemophilia and health care delivery systems, 1976.
- found: IEEE standard glossary of modeling and simulation technology, 1989 (Simulation game. A simulation in which the participants seek to achieve some agreed upon objective within an established set of rules. For example, a management game, a war game. Note: The objective may not be to compete, but to evaluate the participants, increase their knowledge concerning the simulated scenario, or achieve other goals. Syn: gaming simulation)
- found: European Simulation Multiconference. Proceedings of the ... European Simulation Multiconference: 13th (1999), v. 1, p. 455 (A simulation game is an active teaching/learning method for processing and solving practical problems by one or more teams. It allows experimental, competitive learning (action learning). Simulation games consist of two components, a description and a simulation model. The description is an introduction to the game, i.e., to the situation, basic rules, teams structure, and various options ... The second component is the simulation model)
- found: Wikipedia, Aug. 12, 2005 (A simulation game, or sim game (also known as a game of status or mixed game), is a mixture of a game of skill, a game of chance and a game of strategy that results in a simulation of a complex structure (like a stock exchange, or civilization flux))
- found: Introduction to simulation games, via WWW, Aug. 12, 2005 (A simulation game attempts to recreate a real-life situation in order to prepare its participants for encounters prior to the actual experience. The tool is a training procedure and can be represented by four distinct types: physical, iterative, procedural and situational)
Change Notes
- 2005-08-24: new
- 2006-03-02: revised
Alternate Formats
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