<marcxml:record xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:marcxml="http://www.loc.gov/MARC21/slim" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:madsrdf="http://www.loc.gov/mads/rdf/v1#" xmlns:ri="http://id.loc.gov/ontologies/RecordInfo#" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:mets="http://www.loc.gov/METS/">
	    <marcxml:leader>02361cz   2200265n  4500</marcxml:leader>
	    <marcxml:controlfield tag="001">sh2005005589</marcxml:controlfield>
	    <marcxml:controlfield tag="003">DLC</marcxml:controlfield>
	    <marcxml:controlfield tag="005">20060302094644.0</marcxml:controlfield>
	    <marcxml:controlfield tag="008">050824i| anannbabn          |a ana     c</marcxml:controlfield>
	    <marcxml:datafield tag="010" ind1=" " ind2=" ">
      <marcxml:subfield code="a">sh2005005589</marcxml:subfield>
    </marcxml:datafield>
	    <marcxml:datafield tag="040" ind1=" " ind2=" ">
      <marcxml:subfield code="a">ABAU</marcxml:subfield>
      <marcxml:subfield code="b">eng</marcxml:subfield>
      <marcxml:subfield code="c">DLC</marcxml:subfield>
    </marcxml:datafield>
	    <marcxml:datafield tag="150" ind1=" " ind2=" ">
      <marcxml:subfield code="a">Simulation games</marcxml:subfield>
    </marcxml:datafield>
	    <marcxml:datafield tag="360" ind1=" " ind2=" ">
      <marcxml:subfield code="i">subdivision</marcxml:subfield>
      <marcxml:subfield code="a">Simulation games</marcxml:subfield>
      <marcxml:subfield code="i">under topical headings</marcxml:subfield>
    </marcxml:datafield>
	    <marcxml:datafield tag="450" ind1=" " ind2=" ">
      <marcxml:subfield code="a">Games of status</marcxml:subfield>
    </marcxml:datafield>
	    <marcxml:datafield tag="450" ind1=" " ind2=" ">
      <marcxml:subfield code="a">Gaming simulations</marcxml:subfield>
    </marcxml:datafield>
	    <marcxml:datafield tag="450" ind1=" " ind2=" ">
      <marcxml:subfield code="a">Mixed games (Simulation games)</marcxml:subfield>
    </marcxml:datafield>
	    <marcxml:datafield tag="450" ind1=" " ind2=" ">
      <marcxml:subfield code="a">Sim games</marcxml:subfield>
    </marcxml:datafield>
	    <marcxml:datafield tag="450" ind1=" " ind2=" ">
      <marcxml:subfield code="a">Status, Games of</marcxml:subfield>
    </marcxml:datafield>
	    <marcxml:datafield tag="550" ind1=" " ind2=" ">
      <marcxml:subfield code="w">g</marcxml:subfield>
      <marcxml:subfield code="a">Game theory</marcxml:subfield>
    </marcxml:datafield>
	    <marcxml:datafield tag="550" ind1=" " ind2=" ">
      <marcxml:subfield code="w">g</marcxml:subfield>
      <marcxml:subfield code="a">Simulation methods</marcxml:subfield>
    </marcxml:datafield>
	    <marcxml:datafield tag="670" ind1=" " ind2=" ">
      <marcxml:subfield code="a">Work cat.: Blood money : a gaming-simulation of the problems of hemophilia and health care delivery systems, 1976.</marcxml:subfield>
    </marcxml:datafield>
	    <marcxml:datafield tag="670" ind1=" " ind2=" ">
      <marcxml:subfield code="a">IEEE standard glossary of modeling and simulation technology, 1989</marcxml:subfield>
      <marcxml:subfield code="b">(Simulation game. A simulation in which the participants seek to achieve some agreed upon objective within an established set of rules. For example, a management game, a war game. Note: The objective may not be to compete, but to evaluate the participants, increase their knowledge concerning the simulated scenario, or achieve other goals. Syn: gaming simulation)</marcxml:subfield>
    </marcxml:datafield>
	    <marcxml:datafield tag="670" ind1=" " ind2=" ">
      <marcxml:subfield code="a">European Simulation Multiconference. Proceedings of the ... European Simulation Multiconference:</marcxml:subfield>
      <marcxml:subfield code="b">13th (1999), v. 1, p. 455 (A simulation game is an active teaching/learning method for processing and solving practical problems by one or more teams. It allows experimental, competitive learning (action learning). Simulation games consist of two components, a description and a simulation model. The description is an introduction to the game, i.e., to the situation, basic rules, teams structure, and various options ... The second component is the simulation model)</marcxml:subfield>
    </marcxml:datafield>
	    <marcxml:datafield tag="670" ind1=" " ind2=" ">
      <marcxml:subfield code="a">Wikipedia,  Aug. 12, 2005</marcxml:subfield>
      <marcxml:subfield code="b">(A simulation game, or sim game (also known as a game of status or mixed game), is a mixture of a game of skill, a game of chance and a game of strategy that results in a simulation of a complex structure (like a stock exchange, or civilization flux))</marcxml:subfield>
    </marcxml:datafield>
	    <marcxml:datafield tag="670" ind1=" " ind2=" ">
      <marcxml:subfield code="a">Introduction to simulation games, via WWW, Aug. 12, 2005</marcxml:subfield>
      <marcxml:subfield code="b">(A simulation game attempts to recreate a real-life situation in order to prepare its participants for encounters prior to the actual experience. The tool is a training procedure and can be represented by four distinct types: physical, iterative, procedural and situational)</marcxml:subfield>
    </marcxml:datafield>
	  </marcxml:record>

