Video games--Programming
Video games
Programming
Computer games--Programming
Computer games
Computer game programming
Game programming (Computer games)
Videojuegos--Programación
Video games--Programming--Vocational guidance
Computer programming
peliohjelmointi
Game AI pro 360 Guide to tactics and strategy
Adams, Jim Programming role-playing games with DirectX
Ahearn, Luke Designing 3D games that sell!
Allen, David, 1972- Visual Basic 4 network gaming adventure set
Ayres, John Delphi graphics and game programming exposed!
Barbagallo, Ralph Wireless game development in C/C++ with BREW
Barron, Todd Multiplayer game programming
Bartle, Richard A. Designing virtual worlds
Bartlett, Neil Cutting-edge Java game programming
Bethke, Erik Game development and production
Buckland, Mat AI techniques for game programming
Buono, Salvatore A., 1968- C# and game programming
Champandard, Alex J. AI game development
Clayton, Andy, 1956- Introduction to level design for PC games
Collins, Mark "Nurgle" Linux game programming
Crawford, Chris, 1950- Chris Crawford on game design
Crooks, Clayton E. 3d game programming with DirectX 8.0
David, Matthew, 1971- Building great Macromedia Flash MX games
De Goes, John 3D game programming with C++
Dunn, Fletcher 3D math primer for graphics and game development
Engel, Wolfgang F. Beginning Direct3D game programming
Fox, David, 1973- Micro Java game development
Freeman, David Creating emotion in games
Freeze, Wayne S. Windows game programming with Visual Basic and DirectX
Friedl, Markus Online game interactivity theory
Harbour, Jonathan S. Microsoft Visual Basic game programming with DirectX
Harbour, Jonathan S. Pocket PC game programming
Holmes, Shawn Focus on MOD programming for Quake III Arena
Kawick, Mickey Real-time strategy game programming using DirectX 6.0
LaMothe, André Tricks of the 3D game programming gurus
LaMothe, André Tricks of the Windows game programming gurus
LaMothe, André Windows game programming for dummies
Lecky-Thompson, Guy W. Infinite game universe. Level design, terrain, and sound
Lecky-Thompson, Guy W. Infinite game universe. Mathematical techniques
Leiterman, James (James C.) Vector game math processors
Lengyel, Eric Mathematics for 3D game programming and computer graphics
Lengyel, Eric The OpenGL extensions guide
Loki Software, Inc Programming Linux games
Luna, Frank D. Introduction to 3D game programming with DirectX 9.0
Makar, Jobe Macromedia Flash MX game design demystified
Marks, Aaron The complete guide to game audio
McCuskey, Mason Special effects game programming with DirectX
Morrison, Michael, 1970- Sams teach yourself game programming in 24 hours
Mulholland, Andrew Developer's guide to multiplayer games
Mulholland, Andrew Java 1.4 game programming
Mulligan, Jessica Developing online games
Parberry, Ian Introduction to computer game programming with DirectX 8.0
Parberry, Ian Learn computer game programming with DirectX 7.0
Partridge, Allen R. Real-time interactive 3D games
Pazera, Ernest Game developer's guide to Cybiko
Pazera, Ernest Isometric game programming with DirectX 7.0
Pedersen, Roger E. Game design foundations
Perez, Adrian Advanced 3-D game programming using DirectX 7.0
Perez, Sergio, 1956- Elementary game programming and simulators using Jamagic
Pleis, Nicholas Palm OS game programming
Rollings, Andrew, 1972- Andrew Rollings and Ernest Adams on game design
Rosenzweig, Gary Advanced Lingo for games
Rosenzweig, Gary Macromedia Flash MX ActionScript for fun & games
Saltzman, Marc Game creation and careers
Sawyer, Ben The ultimate game developer's sourcebook
Sink, Keith DirectX 8 and Visual Basic development
Snook, Greg (Gregory) Real-time 3D terrain engines using C++ and and DirectX 9
Sousa, Bruno Miguel Teixeira de Game programming all in one
Stahler, Wendy Beginning math and physics for game programmers
Tieskoetter, Kevin Black art of Macintosh game programming
Tremblay, Christopher Mathematics for game developers
Turner, Bill Flash 5 cartoons and games f/x & design
Walnum, Clayton SAMS teach yourself game programming with DirectX in 21 days
Walnum, Clayton Sams teach yourself game programming with Visual Basic in 21 days
Walsh, Peter, 1980- Advanced 3-D game programming using DirectX 8.0
Walsh, Peter, 1980- Advanced 3D game programming with DirectX 9.0
Walsh, Peter, 1980- The Zen of Direct3D game programming
Work cat.: 95-018956: Lyons, E.R. Black art of Windows game programming, 1995.
ASTI;Engr. index;Computer dict.;Stnd. glossary of computer terms