The Library of Congress > Linked Data Service > LC Subject Headings (LCSH)

Avatars (Virtual reality)


  • URI(s)

  • Variants

    • Avatars (Computer graphics)
    • Avs (Virtual reality)
    • Buddy icons
    • Icons, Buddy
  • Broader Terms

  • Closely Matching Concepts from Other Schemes

  • Earlier Established Forms

    • Avatars (Computer graphics)
  • Sources

    • found: Work cat.: Avatars at work and play : collaboration and interaction in shared virtual environments, c2006:p. 17 (digital proxies of people, called avatars)
    • found: Wikipedia, June 13, 2006(Avatar (virtual reality). Among people working on virtual reality and cyberspace interfaces, an avatar (sometimes AV or av) is an icon or representation of a user in a shared virtual reality. This definition has recently been applied to online virtual communities and Internet forums in particular, as a picture that a member/user of such a community/forum has elected to display alongside his or her contributions in order to represent him- or herself. Avatars have also become popular in instant messaging, and are sometimes referred to as buddy icons.)
    • found: The psychology of avatars and graphical space in multimedia chat communities, via WWW, June 13, 2006(Avatars refer to pictures, drawings, or icons that users choose to represent themselves; Avs fall into two overall categories. The first are the standard set of "smileys" that come with the Palace program. The second major category of avatars [are] those created by the members themselves)
    • found: Hughes, C.E. Shared virtual worlds for education, 1997, via WWW, June 13, 2006:abstr. (Players enter and interact in a habitat via their animated alter egos, called "avatars") footnotes (The term "avatar" to denote an on-screen animated figure representing a player was introduced by the authors of the Habitat system (Morningstar 91) and independently in Snow Crash (Stephenson 92.))
    • found: Free on-line dict. of computing, June 13, 2006(avatar 1. An image representing a user in a multi-user virtual reality (or VR-like, in the case of Palace) space)
    • found: The social life of avatars : presence and interaction in shared virtual environments, c2002.
  • Instance Of

  • Scheme Membership(s)

  • Collection Membership(s)

  • Change Notes

    • 2006-06-15: new
    • 2011-07-18: revised
  • Alternate Formats