Rigging (Computer animation)
URI(s)
- http://id.loc.gov/authorities/subjects/sh2009001622
- info:lc/authorities/sh2009001622
- http://id.loc.gov/authorities/sh2009001622#concept
Instance Of
Scheme Membership(s)
Collection Membership(s)
Variants
- Character rigging (Computer animation)
- Skeletal animation (Computer animation)
- Skeletal rigging (Computer animation)
Broader Terms
Closely Matching Concepts from Other Schemes
Sources
- found: Work cat.: Cabrera, C. An essential introduction to Maya character rigging, 2008.
- found: Maraffi, C. MEL scripting a character rig in Maya, c2009.
- found: Wikipedia, Mar. 3, 2009(Skeletal animation, sometimes referred to as rigging, is a technique in computer animation, particularly in the animation of vertebrates, in which a character is represented in two parts: a surface representation used to draw the character (called the skin) and a hierarchical set of bones used for animation only (called the skeleton))
LC Classification
- TR897.77
Change Notes
- 2009-03-03: new
- 2016-06-30: revised
Alternate Formats
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