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Cyberpunk fiction

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  • Variants

    • Cyberprep fiction
    • Cyberpunk novels
    • Cyberpunk science fiction
    • Cyberpunk stories
    • Post-cyberpunk fiction
    • Postcyberpunk fiction
  • Broader Terms

  • Closely Matching Concepts from Other Schemes

  • Sources

    • found: Work cat.: 2009045559: Beyond cyberpunk : new critical perspectives, 2010:p. xi (Literary cyberpunk) p. xiii (cyberpunk, a subgenre [of science fiction]) p. 3 (cyberpunk SF) p. 96 (cyberpunk fiction) p. 195 (cyberpunk stories)
    • found: 2004022375: Foster, T. The souls of cyberfolk, c2005:table of contents (cyberpunk fiction)
    • found: Heuser, S. Virtual geographies : cyberpunk at the intersection of the postmodern and science fiction, 2003.
    • found: 00036345: Cavallaro, D. Cyberpunk and cyberculture : science fiction and the work of William Gibson, 2000.
    • found: 2007041208: The cultural influences of William Gibson, the "father" of cyberpunk science fiction, c2007.
    • found: Encyclopedia of the novel, 1998:p. 273 (Cyberpunk. See Science Fiction Novel) p. 1188 (a movement in science fiction called "cyberpunk," which is usually traced to William Gibson's novel Neuromancer (1984), still the classic cyberpunk text) p. 1193 (Neuromancer created a new sub-genre called cyberpunk) index (cyberpunk fiction)
    • found: Routledge encyclopedia of narrative theory, 2005(Cyberpunk Fiction. Cyberpunk fiction is a sub-genre of science fiction set in a near future where the world is saturated with technology. The first novels and films in the genre appeared in the early 1980s. ... Cyberpunk typically portrays dystopic worlds where civilisation has been shattered by environmental or political catastrophes. The environment is often unstable or hostile, nation-states tend to be extinct, and land and people are divided between corporations, sects, racial, or ideological groupings. ... William Gibson's 1984 novel Neuromancer is one of the first cyberpunk novels, and besides introducing the word cyberspace, it has had great influence in defining the genre.)
    • found: Rewired : the post-cyberpunk anthology, 2007.
    • found: Memmott, D. Primetime : a post cyberpunk novel, 2007.
    • found: Wikipedia, July 17, 2012:Cyberpunk derivatives (Postcyberpunk.Typical postcyberpunk stories continue the focus on a ubiquitous datasphere of computerized information and cybernetic augmentation of the human body, but without the assumption of dystopia. ... Cyberprep is a term with a very similar meaning to postcyberpunk. The word is a portmanteau combining "cybernetics" and "preppy", reflecting its divergence from the punk elements of cyberpunk. A cyberprep world assumes that all the technological advancements of cyberpunk speculation have taken place but life is happy rather than gritty and dangerous. Since society is leisure-driven, uploading is more of an art form or a medium of entertainment while advanced body modifications are used for sports and pleasure.)
    • found: Person, L. Notes toward a postcyberpunk manifesto, via WWW, July 17, 2012("Arguably, science fiction entered the postcyberpunk era in 1988 with the publication of Bruce Sterling's Islands in the Net. Just as Sterling's The Artificial Kid encapsulated many of cyber-punk's themes before the movement had a name, Islands in the Net prefigured a growing body of work that can (at least until someone comes up with a better name) be labeled postcyberpunk. ... Classic cyberpunk characters were marginalized, alienated loners who lived on the edge of society in generally dystopic futures where daily life was impacted by rapid technological change, an ubiquitous datsphere of computerized information, and invasive modification of the human body. ... Postcyberpunk uses the same immersive world-building technique, but features different characters, settings, and, most importantly, makes fundamentally different assumptions about the future. Far from being alienated loners, postcyberpunk characters are frequently integral members of society (i.e., they have jobs). They live in futures that are not necessarily dystopic (indeed, they are often suffused with an optimism that ranges from cautious to exuberant), but their everyday lives are still impacted by rapid technological change and an omnipresent computerized infrastructure. Neal Stephenson's The Diamond Age is perhaps the most popular postcyberpunk novel")
  • Change Notes

    • 2012-01-18: new
    • 2012-10-10: revised
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